Unreal Engine Artist & Graphic Des.
Salario por hora: sólo para miembros
Disponibilidad: sólo para miembros
Disponibilidad para viajar: En casa
Situación profesional: Trabajador independiente
Última actualización: 28 mar. 2025
Experiencia laboral total: 8 año(s)
Conocimientos lingüísticos: Inglés,
Resumen personal
I love creating and I can either take control of a project and shape it in my own way, or produce results from specific instructions. I pay attention to detail and always go the extra mile to ensure things are correct. I am a versatile artist, with a primary skill set encompassing traditional art, graphic design, photography and 3D. I am an Unreal Engine artist and graphic designer from concept & asset creation to level design, be it natural exterior environment or interior architecture. Modeling, texturing, advanced material creation, lighting, post processing, cinematics, VR, landscapes and foliage; I do all stages of project creation except for sculpting, rigging and programming. I have a background in traditional art and graphic design. I have been using Photoshop and Illustrator since 2005. I have full design capabilities whether it be logos, advertising, UI design, photo manipulation, etc. I own all needed camera gear and have full understanding of photography; from composition, retouching and HDR, to advanced texture creation, photogrammetry and 360 spherical panoramas. My software skill set: UE4, UE4 Octane, 3ds Max, RizomUV, Simplygon, Agisoft Photoscan, Reality Capture, Speedtree, Substance Painter, World Machine, Sony Vegas, PTGui, Photoshop, Illustrator I use, however am less experienced in, Zbrush and Substance Designer. I am however working on building those skills. Please feel free to contact me at any time. I am easy to work with and would be happy to answer any questions. Education: Some college/University in Other
Conocimientos lingüísticos
Inglés
Conocimientos fluidos