Unreal Engine Artist & Graphic Des.
Hourly rate: members only
Availability: members only
Willingness to travel: At home
Professional status: Freelancer
Last updated: Mar 28, 2025
Total work experience: 8 year(s)
Language skills: English,
Personal summary
I love creating and I can either take control of a project and shape it in my own way, or produce results from specific instructions. I pay attention to detail and always go the extra mile to ensure things are correct. I am a versatile artist, with a primary skill set encompassing traditional art, graphic design, photography and 3D. I am an Unreal Engine artist and graphic designer from concept & asset creation to level design, be it natural exterior environment or interior architecture. Modeling, texturing, advanced material creation, lighting, post processing, cinematics, VR, landscapes and foliage; I do all stages of project creation except for sculpting, rigging and programming. I have a background in traditional art and graphic design. I have been using Photoshop and Illustrator since 2005. I have full design capabilities whether it be logos, advertising, UI design, photo manipulation, etc. I own all needed camera gear and have full understanding of photography; from composition, retouching and HDR, to advanced texture creation, photogrammetry and 360 spherical panoramas. My software skill set: UE4, UE4 Octane, 3ds Max, RizomUV, Simplygon, Agisoft Photoscan, Reality Capture, Speedtree, Substance Painter, World Machine, Sony Vegas, PTGui, Photoshop, Illustrator I use, however am less experienced in, Zbrush and Substance Designer. I am however working on building those skills. Please feel free to contact me at any time. I am easy to work with and would be happy to answer any questions. Education: Some college/University in Other
Language skills
English
Fluent knowledge